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Screw Over Ideas (Summer Edition)

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Are you happy with the new screw over format?

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Post  Blacksky 17th March 2011, 5:26 pm

Lets find new ways to improve our game! Any type of idea can be posted here and we can discuss if it will work or not.

EDIT MARCH 22:

Basics:
Grid 10x10
Dice roll # = # of grid moves
1 dice roll per round (unless otherwise stated)
Grid color = Type of land (influences song played + drinks)
Game type: Group (1 dice roll for all) or individual player (each roll a dice)
Grid Movement: You can't return back to your previous square once you move (e.i no double back)
Objective: There will be set objectives for each board. They will be listed from easy to hard. You only pick 1

Cards:
1-13 (cards) is the drink count for the game in which a few numbers will be reserved for specific lands
A/K are special land draws. You have a special drink on this draw. Ex: Getting an Ace on red land = 1/2 shot vodka + 1/2 shot hot sauce (Feel the burn! haha)
J will start up "Death Row" in which any A/K becomes a Strong Bomb/Rainbow and you have one drink draw at the start of each round. This will last for 3 rounds or until someone rolls a 6/lands on a church (work in progress).
Q is J counter part and will grant you 3 drink draws in which you only have to take one. Special Land draws become sour puss (Wow she so nice!). She only last one round though... Sad
2-10 are normal drink draws for any land. This means 9 standard drinks (e.i yag bomb, screw driver, beer, single shots hard+light...)

Lands:
Rep Colors: These lands have drink draws + A/K special drinks. They are likely to be environment colors like red(fire),blue(water),yellow(plains), green(forest)
Party Game: A party game is randomly selected from a dice roll. It is played by all players
Neutral land: Drink draw, no A/K effect
Bar: Babong a beer
Warp: Sends you to the designated warp. You can travel through a warp (meaning you dont have to land on it)
Item Shop: 1 safe token which can be used to ward off any event excluding death row only ONCE! (Or we can actually have items that can screw with other players but this will mean having cards that represent items which can get confusing)
Screw over: Screw over someone. 1 drink draw no A/K effect
Hitman: Choose another player and roll for him and move him on his next turn only What a Face
Hellbound: Death Row begins for that player (or group)
Church: Safe round for that player (or group) and rids the player(s) of Death Row

Group Game Features:
*Leader change for every round (in a set order)
*Cards drawn must be taken by the whole team unless otherwise stated
*Players will rep a color prior to the game. This color will give you a screw over in game if you land on it on your roll.

In Group games, players will pick which colored land they want to rep. These lands will give you bonuses in game when you roll the dice. Each player will take turns taking the lead for a round (aka rolling the dice). If you rep the blues and land on it when you are leader than you will be allowed to screw over someone on your team with your A or K special drink. This is an option, meaning you can choose to just have a standard draw instead.

EDIT MARCH 28
Lands:
Mix master supreme: Two colors (bad&good) Good= you choose the alc in your drink. Bad= Other players choose your alc (1hard+1light) per other player. (option: A minigame could be played where you can knock off some of the alc, kinda like the 3v1 battles in mario party.)

Casino: Draw a card. You must guess higher or lower of 7. If you guess right you are safe. Wrong= add a shot to the pot. Each player must do this. If a 7 is drawn then everyone adds a shot to the pot and the player who landed on CASINO drinks it. The player who landed on CASINO must drink the pot when it is 3 shots or more Twisted Evil

Black: Cannot move over

EDIT APRIL 28 (haha 1 month apart = MC update!)
Gameplay:
Atmosphere: Will be used when playing an objective map. Everytime an objective is hit for the first time you will draw an atmosphere card (note: if another player hits that objective after nothing happens in terms of atmosphere). These will vary from roll a dice every turn: 1-2 is light shot 3-6 is safe to every colored land is now 2x dice roll (aka: hell on earth)

Land Rep Home Rule: When you land on YOUR rep color you void J to Ace (they become blanks). This means that Jack (death row starter), Queen (ima think of a neat name for her) and A/K (specialty cards) are void. The advantage is yours!

Tokens: Tokens will be used to activate screw over/hitman/item shop lands by paying the fee of 1 token. These will be gained by winning in a party game(ohhh shiit intense Razz) or by visiting a town for the first time for any player (which gives you 1 token). If you dont have tokens then you cant use these lands (aka you CANNOT land on them unless you are forced to by your movement squares) *This will add the need to hit up towns/play party games which will solidify the games progression of completing objectives.

Death Row effect (revisited): Any A/K becomes a Strong Bomb/Rainbow for colored lands and neutral land. You also have one drink draw after you move each turn (A/K being death row). This will last for 3 rounds or until you roll a 6 or land on a church which will also eliminate your death row drink this turn. Death Row also adds to any atmosphere effects. (so if atmosphere calls for 2x card draws for colored lands then you need to draw for 1x death row drink and 2x for colored land where A/K is also Strong bomb/Rainbow) *Wow that could end a game for someone EASY haha.

Win Conditions: Achieve map goal or be the last one in game (TANKS R US)

Lands:
Locked door: Hhhaha when i think SMW 2: Yoshi's Island or yoshi story i think locked doors! To pass by these lands you must pay a token fee. The land beyond these doors tend to either help in the objective or be very safe lands to travel. Once unlocked you can pass it anytime you want.

BreakTIME: Is screw over 3 not treating you fairly? Do you keep getting screwed over while on death row? Then this land is for you! Play 2-3 random songs (player can pick from which category). When final song ends game resumes. This land can only be used ONCE per game. Once used it simply becomes a safe land (aka no drink draws or land effects. Only atmosphere or death row)

*Quick Note: I think all of these combined will be good enough for me to really start making the game. Anything you want in it should be posted in this topic from now until end of may. Anything added after might unbalance the game or wont be applicable to the maps i will be working on. So you got a month to think of anything you want!




Last edited by Blacksky on 28th April 2011, 2:32 pm; edited 10 times in total (Reason for editing : I lack DISCIPLINE!)
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Post  Blacksky 17th March 2011, 11:01 pm

Board game element: Rolling a dice to move around a board. The board would be simple like a 10x10 sheet where every dice roll number = a single square move unless otherwise stated by the board. This would be easy to print (1 blank paper) and easy to edit also. The squares would have events like item pick up, break in game play, many drinking game events. We could even make like a death row (string of squares you must go down which are all crazy hard drinks) etc... It would be playable as individual players or we all play as the one dice so we all drink the same things. The goal could come from a randomly selected draw of one card before the game that would be linked to a certain scenario. Some could be really hard scenarios and others could be easier. The more luck variables the better!

Im really looking into building on this idea. Let me know what you guys think
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Post  supercatbarf :3 18th March 2011, 6:52 am

Soudns really good man, can basically make anything creative out of those squares. I like the death row idea (I would probably like it more if I was tank lol). I was thinking maybe the death row could be like if we roll the same dice number as last round, Fuukyu says death is near and you have to drink death row to escape because it's the safest route! Each board square could have a secondary listed drink (either shot or actual drink) just for death row and the number rolled twice is the number of drinks you will take (crazy!). I dunno what I'm getting into by saying it's up to you if death row cancels your board square roll or not. Free-for-all or """team""" (extra quotes for extra loose word 'cause I'll be guesing we will be trying to screw each other over with drinks they hate Twisted Evil ) sounds good, I like it, don't stop!
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Post  Blacksky 22nd March 2011, 1:02 pm

Awesome ideas man, I really expanded on how you said death row should have different drinks and a change in roll.

"Fuukyu says death is near and you have to drink death row to escape because it's the safest route" lol or you can freak it and be like "AHHHHH FUUUUCCCCKKKK IT, RUUUUUUUUUUUUUUUUNNNNN!!!" ... oh wait im level 99.

My fav update so far is the Rep Lands. How cool would that be. You play the blues and every time you land on a blue square you can screw over someone with blue curacao or with blue energy bombs (pretty cool name for blue+energy drink haha). Im thinking of adding maybe a luck factor too. Like the screw over only works if you roll 1-4 or something. Trying to keep it simple though so Ii dunno
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Post  supercatbarf :3 24th March 2011, 10:20 am

lol yea instead Fuukyu says to the reaper that mute massive headphone guy is near! Luck factor automatically makes games fun so the more the better! Well as long as it's not too complicated like you said. I really like the Rep Lands concept, adds a nice Mario Party factor, and maybe few squares you can screw over with any type of liquor we got, basically like the jackpot of all screwover squares. And squares that is like Bowser squares and if you land on it, other people (well like you and Ben) can choose whatever liquor to screw you over! (in whatever comformation like maybe its Rep themed) Anyways some ideas I don't know how complicated or simple you want this game to be cat . So far so good though I'm liking this game!

EDIT: and lmao awesome voting choices I wanted to vote 2 and 5 >.< Looks like ben voted though cyclops
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Post  DarkShadow14 24th March 2011, 10:46 pm

Sweet! I see you guys have pretty much made the entire game already Very Happy It sounds pretty awesome so far with a nice variety of options, so it should stay fresh/exciting each time we play it. I like how we can play this game as a team too, although nothing beats teh hilariousness of individual play when the game decides to be a huge ass and only screw over one person haha. Anyways it's looking supa FINE!! I'll add something if I can ever come up with an original idea haha
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Post  Blacksky 25th March 2011, 1:45 pm

Bowser square should be the mix master square! We'd have two colors for it like black and white. If you land white then you mix master yourself but if you land black the other players mix master YOUUUU! Thats a good idea, ill add it in later.

One thing thats good is that squares are easy to recognise. Like if i had a blue square you think what? water? NO ITS BLUEBERRIES! No... its water. So yea we can perceive what each square is quite easily. So for towns i can just get an image that fits a square of a small village. For Hellbound i can get a square that has many shades of red. So the grid elements will be really easy to know and play with.

But yea we need Yo HELPZ ben!!! So far i got the basic idea in and mike tuned in some missing ends. Now we need new concepts! Or just like land ideas maybe. Is it strange that that "HELPZ" reminds me of herpies? Thats fuckign weird lol

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Post  DarkShadow14 30th March 2011, 10:37 pm

Saveet, map looks Prime like Optimus. Everything gameplay makes sense to me so far except for the movement. If we roll a 6 do we get to go in any direction from each square 6 times or just 6 squares in one direction OR is there a certain way you have to move?

EDIT: and damn! I was going to vote for Alpenbitter too, but then I realized that nobody should be subjected to such a cruel death.
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Post  Blacksky 30th March 2011, 11:36 pm

Movement is still in the works but how i see it is that if you roll a 6 you move 6 squares in an Up/Down/Left/Right direction but you cannot double back. So if I was South and i move North then i cannot move back South. That way every move can have many results making every turn even more exciting
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Post  Blacksky 28th April 2011, 2:19 pm

BUMB check first post for final game update before i start putting it together! (which will be pretty easy to be honest cheers )
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Post  DarkShadow14 28th April 2011, 5:57 pm

Alright, seems like you're bringing everything together now and it looks like this game is goign to be fuckin sweet! I'm good with everything in game so far, the only thing I'm slightly confused about is death row. Does it just mean you have to do your regular drinking for each turn plus another round of drinking at the end of the turn? with the only difference being the second time you drink, if you pick an ace/king then you get strongbomb/rainbow?

Otherwise if there was a map ready I would play right now haha
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Post  Blacksky 13th May 2011, 1:38 pm

You dont exactly drink every turn, it all depends where you land. If you land on a town you dont drink. But what death row does is that when you have it youll auto pick 1 drink card (ak being strong+rainbow) once you land somewhere (unless you roll a 6 or land on chuch). This has nothing to do with where you land. Meaning you can land on red, pick for your death row then pick for your red land. 2x the damage. Maybe even 3x if atmosphere is a bitch. This concept will be the base of the "screw over" this game as opposed to actually screwing over somebody with a specific drink. So if you play smart, you could hitman someone into death row and have a long term screw over. Hehe. EVIL

SIDE NOTE: We should gather on mc or msn and think of minigames we would want to add/improve. Im trying to put the game together piece by piece cuz doing it all at once gives me brainfucks. Only bout a month before the game should be in final stage. Let me know when u guys want to do this.
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